Getting started
require 'glrb'
include Glrb
x = gl.FragCoord.x / gl.w
y = gl.FragCoord.y / gl.h
gl.FragColor = vec(x, y, 0.0, 1.0)
gl.draw
Installation
gem install glrb
require 'glrb'
include Glrb
x = gl.FragCoord.x / gl.w
y = gl.FragCoord.y / gl.h
gl.FragColor = vec(x, y, 0.0, 1.0)
gl.draw
gem install glrb